Fanart of Towers of doom map from Heroes of the storm.
I've used the in-game level as my main reference for the lighting and mood,Really enjoyed working on this scene.
All the assets used here were created in Maya & ZBrush and textured with Substance & Photoshop, Lighting,Rendering and VFX were done in UE4.
I had the opportunity to write an article for Experience Point about my workflow for making this scene, I discussed my process from planning and blocking out the scene to lighting in UE4, You can read the full article here: https://www.exp-points.com/sherif-dawoud-towers-of-doom-ue4-stylized-environment
hope you find it useful!