Damage Decals - Substance Designer/ UE5

shadows are multiplied with the albedo map, they react to sun light direction and you can control the sharpness, shadow distance, intensity, color and a few other things to make it match the overall lighting of the scene

Damage Decals - Substance Designer/ UE5

Was experimenting with ways to quickly generate damage decals from basic shapes.

made a few presets to make the decals blend smoothly with asphalt, concrete, wall paint or rocks.

the UE Material uses POM and fake self shadowing to add the illusion of depth

More artwork